Fog Texture And Shader
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This Shader is Inspired by EasyFog from William Faucher (UE5).
This shader also use Clemes Beute addon to make the flowmap: Flowmap Painter
Some of the texture is from Resourceboy : Cloud Fog
You will get 8 Material with different fog texture.
PARAMETER
Fog Density : Change the Density of the Cloud
Emission : Change the Emission Value
Color Position : Change Base Color Brightness
Color Contrast : Change Base Color Contrast
Noise Scale : Change Base Color Noise Scale
Blend Fade : Fade the fog based on Geometry Proximity
Camera Fade : Gradually Fade the fog when camera go pass throught it.
Normal Strength : Change Normal Strenght
Color Tint : Give the fog a color
Flowmap : Slot for flowmap input
Strenght : Change Flowmap influence Strength
Speed : Change Flowmap Speed
Direction : Change Direction Angle
Make your own normal maps
Im using Materialize for Making the normal Maps. This is the parameter im using for height map to generate normal maps.
Hope you found it Useful